#ifndef VEHICULEGRAPHICSBLUR_H
#define VEHICULEGRAPHICSBLUR_H
#include "vehiculegraphic.h"

namespace PM3D
{
    class VehiculeGraphicBlur :
        public VehiculeGraphic
    {
    public:
        VehiculeGraphicBlur(const std::wstring& nomFichier, 
            Dispositif* d3dDevice, const float blurSize = 0.01f);
        virtual ~VehiculeGraphicBlur();
        void createEffect();
        void draw();

    private:
        const float blurSize_;
    };

} // fin namespace PM3D
#endif      // VEHICULEGRAPHICSBLUR_H
